Kristian Jared Robinson – Between a “Rock” and a Hard Place: The Hybridization of Analog and Digital in The Iron Giant

Introduction In his thought-provoking, seminal text Animating Space: From Mickey to Wall-E (2010), J.P. Telotte highlights that the hybridized animated film signifies a fascinating sub-discipline of animation studies that has thus far gone under-researched. Utilizing the case study of Robert Zemeckis’s Who Framed Roger Rabbit (1988), Telotte makes the argument that traditional hand-drawn animation was […]

Pedro Serrazina – Animation, Gentrification and Social Experience

This article addresses the practice of animation and its relation to physical space and the social experience. It was presented in 2018 at the Society for Animation Studies conference (Montreal, Canada) and was written not long after the completion of a PhD dissertation dedicated to the concept of animated space. As a practice-based academic project, […]

Ole Christoffer Haga – Film Style in Cinematic VR

In recent years, filmmakers have started to look at Virtual Reality (VR) as a platform for cinematic storytelling (Bucher 2018; Opam 2016; Melnick 2019). When I initially encountered short films for VR and the 360-degrees view, some of my first thoughts were regarding the limitations of the medium. A 360-degree field of view upends many […]

Sara Álvarez Sarrat – Innocent and Invisible: Women Behind Bars in Animated Documentaries

Worldwide concern over the recovery of historical memory or the fight for human rights – including, of course, women’s rights – has led to an increase in the number of productions dedicated to this genre in animation. The animated documentary seems the perfect media for animated films based on historical figures or events, but also […]

Elizaveta Shneyderman – Parameterization: On Animation and Future Corporealities

Embodying Virtual Volumes: Bambi Cannot Die Like Shao-Kahn In Mortal Kombat 11, delivering the final blow to an opposing fighter yields mixed results: a decapitation may spew blood onto the in-game camera watching the battle unfold. Or one can vivisect in real time, a trope of the franchise: a character tears through the mid-section of […]