Volume 6

Nea Ehrlich – Animated Documentaries as Masking

Posted on December 22nd, 2011

When Exposure and Disguise Converge

Since the 1990s there has been a rise in the use of documentary materials in film and visual arts, most commonly referred to as “The Documentary Turn” (Nash, 2004). The complexity of what defines realities and the questioning of epistemological limits is part of the contemporary fascination with the documentary. M. Doel and D. Clarke spotlight some of the central issues of this discourse when they claim that “today we must face…the ineradicable fragility of our ontological distinctions between the imaginary and the real” (1999, p. 265). Past distinctions between fact and fiction now require reconsideration and, as this paper will show, the changing uses of animation in contemporary visual culture emphasise these increasingly blurred boundaries. The emerging field of animated documentaries highlights many of the challenges that abound in current explorations of the nature and documentation of realities and the truth value required of an image to be accepted as a representation of the real.

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Yen-Jung Chang – Strategies for a Reduction to 2D Graphical Styles in 3D Computer Graphics with Hybrid Aesthetics

Posted on December 22nd, 2011

Introduction
3D computer graphics tend to be realistic and explicit. The creation of photo-realistic images by computer has been a long term goal of film industry and academia in computer graphic research (Safarian 2003), and arguably, the goal has nearly been achieved except for certain minor areas such as the realistic human face with expressions. Even this last challenge has possibly been solved as images showed in the recent live-action productions, such as The Curious Case of Benjamin Button (Fincher 2008) and Avatar (Cameron 2009).
However, if the purpose of computer graphic is for visual communication or storytelling, 2D graphical style is an alternative approach to create digital art or produce computer animations. The 2D graphical approach can benefit the animation production both aesthetically and economically.

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