Hannes Rall and Emma Harper – Re-inventing Shakespeare’s Pericles, Prince of Tyre for Immersive Animation: A Practice-oriented Case Study

Introduction Animation is a filmic medium that is particularly well suited for creating visual equivalents of poetic language. According to Wells, “animation accentuates the intended ‘feeling’ of the text through its very abstractness in the use of colour, form and movement…animation simultaneously literalizes and abstracts” (1999, 208). This sentiment is echoed in a remark by […]

Elizaveta Shneyderman – Parameterization: On Animation and Future Corporealities

Embodying Virtual Volumes: Bambi Cannot Die Like Shao-Kahn In Mortal Kombat 11, delivering the final blow to an opposing fighter yields mixed results: a decapitation may spew blood onto the in-game camera watching the battle unfold. Or one can vivisect in real time, a trope of the franchise: a character tears through the mid-section of […]

Nea Ehrlich – Another Planet: Animation and Documentary Aesthetics in Mixed Realities

Charlie Brooker’s 2011 dystopian futuristic Black Mirror episode, “Fifteen Million Merit,” features alienated subjects who are physically shut up in cells made of screens. In this world, people participate as animated avatars in what remains of public spaces. Although Black Mirror is “about the way we live now – and the way we might be […]

Tom Klein – Animated Appeal: A Survey of Production Methods in Children’s Software

Introduction The graphical style of children’s software has often strongly resembled that of traditional cel animation, yet the requirements for implementing graphics into computer games necessitated changes in the working practices of animators. In some of the earliest videogames for the home market, the means of creating sequential moving images was far removed from traditional […]