Giuseppe Gatti – Notes on Transnational Animation and the Pokémon Culture in South Park’s “Chinpokomon”

Introduction Born in Japan as a Game Boy game, since 1997 the Pokémon franchise has mushroomed worldwide across animated series and movies, trading cards, character toys, and videogames, including a plenitude of tie-in “media-commodities.” In the US market, where it rode an outstanding commercial wave, Pokémon became the “must-have toy” of 1999 as reviewed by […]

Sandeep Ashwath – Mythical Past, Animated Present

Introduction A quick glance at the animation content produced within the mainstream Indian animation industry[i] in the past two decades shows significant use of Hindu mythological characters and themes[ii]. That is if we consider as a starting point the first major commercial animated feature Pandavas: The Five Warriors (2000), which was completely conceived and produced […]

Emmett Redding – From Zeman to Gilliam: The Evolution of Mystimation

Introduction Christopher Holliday and Alexander Sargeant state that, over time, animators have consistently “drawn from pre-existing works of fantasy fiction to expand the unique technical capabilities of the animated medium” (1). In this way, these animators created a new genre, the animated fantasy, combining elements of both animation, where the “images are primarily created by […]

Kristian Jared Robinson – Between a “Rock” and a Hard Place: The Hybridization of Analog and Digital in The Iron Giant

Introduction In his thought-provoking, seminal text Animating Space: From Mickey to Wall-E (2010), J.P. Telotte highlights that the hybridized animated film signifies a fascinating sub-discipline of animation studies that has thus far gone under-researched. Utilizing the case study of Robert Zemeckis’s Who Framed Roger Rabbit (1988), Telotte makes the argument that traditional hand-drawn animation was […]