Qing Sheng Ang – A painting-inspired approach to develop exploration in 3D animation visual style

Painting is a mode of pictorial expression that has spanned centuries. One can speak of the Impressionist or Baroque as recognizable styles in painting. In stark contrast, 3D Computer Graphics (CG) was only introduced in the 1970s by engineers from Pixar (Bendazzi, 2016, p. 17). When speaking about recognizable styles in 3D CG, one may […]

Pedro Serrazina – Narrative Space: From Ozu to Paul Driessen and Raimund Krumme

Halfway through the short film David (Driessen, 1977), the audience faces an empty screen. For over two minutes of the total of nine, we are left to stare at an empty rectangle painted in faded yellow, while David, an invisible character, addresses the audience. Rather than doing what animators love the most (and are taught […]

Cátia Peres – Out of Gravity: Physics in animation and in the films of Hayao Miyazaki

Historical context on physics, physicality and behaviour From an historical point of view, physics played a role in animation when defying the laws of physics and physicality since its inception. When Émile Cohl brought Fantasmagorie (1908) to the screen, the world witnessed a figure on a black screen transforming its shape and its physicality, floating […]