Pierre Floquet – Actors in Sin City’s Animated Fantasy

Actors in Sin City’s Animated Fantasy: Avatars, Aliens, or Cinematic Dead-ends?

Posted on August 31st, 2011

The ontological existence of animated-film characters depends on the whim and inspiration of their creators, which entails two major components. Firstly, the animator will explicitly appear in the cartoon and interfere within the animation, such as Emile Cohl’s or the Fleischer Brothers’ hands. Or else, in Tex Avery cartoons, references to the script are repeatedly intruding into the film, as meant interruptions or narrative punctuations in the drama. Secondly, the relation animator / character (who could then be spelt: char – actor) can be staged with distance, or even denied: so cartoon characters “pretend” to own their existences, self, will power, free will. For example, still in Avery cartoons, the repetitive asides to the public have a double impact: they first focus upon the pragmatic distance that is usually and implicitly established between the actors and their audience. Second: the same distance, together with the awareness to play a part, underlines a prefilmic existence of the character: Averian creatures give the illusion they are actors, both questioning and enhancing the essence of cinema, that is to say: “the illusion of life”.

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